Section [23.1.2], Table 69, of the C++ standard lists this function for all of the associative containers (map, set, etc):
a.insert(p,t);
where 'p' is an iterator into the container 'a', and 't' is the
item to insert. The standard says that “t
is
inserted as close as possible to the position just prior to
p
.” (Library DR #233 addresses this topic,
referring to N1780.
Since version 4.2 GCC implements the resolution to DR 233, so
that insertions happen as close as possible to the hint. For
earlier releases the hint was only used as described below.
Here we'll describe how the hinting works in the libstdc++ implementation, and what you need to do in order to take advantage of it. (Insertions can change from logarithmic complexity to amortized constant time, if the hint is properly used.) Also, since the current implementation is based on the SGI STL one, these points may hold true for other library implementations also, since the HP/SGI code is used in a lot of places.
In the following text, the phrases greater than and less than refer to the results of the strict weak ordering imposed on the container by its comparison object, which defaults to (basically) “<”. Using those phrases is semantically sloppy, but I didn't want to get bogged down in syntax. I assume that if you are intelligent enough to use your own comparison objects, you are also intelligent enough to assign “greater” and “lesser” their new meanings in the next paragraph. *grin*
If the hint
parameter ('p' above) is equivalent to:
begin()
, then the item being inserted should
have a key less than all the other keys in the container.
The item will be inserted at the beginning of the container,
becoming the new entry at begin()
.
end()
, then the item being inserted should have
a key greater than all the other keys in the container. The
item will be inserted at the end of the container, becoming
the new entry before end()
.
neither begin()
nor end()
, then:
Let h
be the entry in the container pointed to
by hint
, that is, h = *hint
. Then
the item being inserted should have a key less than that of
h
, and greater than that of the item preceding
h
. The new item will be inserted between
h
and h
's predecessor.
For multimap
and multiset
, the
restrictions are slightly looser: “greater than”
should be replaced by “not less than”and “less
than” should be replaced by “not greater
than.” (Why not replace greater with
greater-than-or-equal-to? You probably could in your head, but
the mathematicians will tell you that it isn't the same thing.)
If the conditions are not met, then the hint is not used, and the
insertion proceeds as if you had called a.insert(t)
instead. (Note that GCC releases
prior to 3.0.2 had a bug in the case with hint ==
begin()
for the map
and set
classes. You should not use a hint argument in those releases.)
This behavior goes well with other containers'
insert()
functions which take an iterator: if used,
the new item will be inserted before the iterator passed as an
argument, same as the other containers.
Note also that the hint in this implementation is a one-shot. The older insertion-with-hint routines check the immediately surrounding entries to ensure that the new item would in fact belong there. If the hint does not point to the correct place, then no further local searching is done; the search begins from scratch in logarithmic time.
No, you cannot write code of the form
#include <bitset> void foo (size_t n) { std::bitset<n> bits; .... }
because n
must be known at compile time. Your
compiler is correct; it is not a bug. That's the way templates
work. (Yes, it is a feature.)
There are a couple of ways to handle this kind of thing. Please consider all of them before passing judgement. They include, in no particular order:
A very large N in bitset<N>
.
A container<bool>.
Extremely weird solutions.
A very large N in
bitset<N>
. It has been
pointed out a few times in newsgroups that N bits only takes up
(N/8) bytes on most systems, and division by a factor of eight is
pretty impressive when speaking of memory. Half a megabyte given
over to a bitset (recall that there is zero space overhead for
housekeeping info; it is known at compile time exactly how large
the set is) will hold over four million bits. If you're using
those bits as status flags (e.g.,
“changed”/“unchanged” flags), that's a
lot of state.
You can then keep track of the “maximum bit used” during some testing runs on representative data, make note of how many of those bits really need to be there, and then reduce N to a smaller number. Leave some extra space, of course. (If you plan to write code like the incorrect example above, where the bitset is a local variable, then you may have to talk your compiler into allowing that much stack space; there may be zero space overhead, but it's all allocated inside the object.)
A container<bool>. The
Committee made provision for the space savings possible with that
(N/8) usage previously mentioned, so that you don't have to do
wasteful things like Container<char>
or
Container<short int>
. Specifically,
vector<bool>
is required to be specialized for
that space savings.
The problem is that vector<bool>
doesn't
behave like a normal vector anymore. There have been
journal articles which discuss the problems (the ones by Herb
Sutter in the May and July/August 1999 issues of C++ Report cover
it well). Future revisions of the ISO C++ Standard will change
the requirement for vector<bool>
specialization. In the meantime, deque<bool>
is recommended (although its behavior is sane, you probably will
not get the space savings, but the allocation scheme is different
than that of vector).
Extremely weird solutions. If
you have access to the compiler and linker at runtime, you can do
something insane, like figuring out just how many bits you need,
then writing a temporary source code file. That file contains an
instantiation of bitset
for the required number of
bits, inside some wrapper functions with unchanging signatures.
Have your program then call the compiler on that file using
Position Independent Code, then open the newly-created object
file and load those wrapper functions. You'll have an
instantiation of bitset<N>
for the exact
N
that you need at the time. Don't forget to delete
the temporary files. (Yes, this can be, and
has been, done.)
This would be the approach of either a visionary genius or a raving lunatic, depending on your programming and management style. Probably the latter.
Which of the above techniques you use, if any, are up to you and your intended application. Some time/space profiling is indicated if it really matters (don't just guess). And, if you manage to do anything along the lines of the third category, the author would love to hear from you...
Also note that the implementation of bitset used in libstdc++ has some extensions.
Bitmasks do not take char* nor const char* arguments in their constructors. This is something of an accident, but you can read about the problem: follow the library's “Links” from the homepage, and from the C++ information “defect reflector” link, select the library issues list. Issue number 116 describes the problem.
For now you can simply make a temporary string object using the constructor expression:
std::bitset<5> b ( std::string("10110") );
instead of
std::bitset<5> b ( "10110" ); // invalid